Target Group: Secondary School
Ocean Literacy Principle: 5,6
Students simulate a fishing season and experience which factors have an effect on the fish population.
In this fishing game, students simulate a complete fishing season and try to keep the fish population stable. Each student has a role which can be a fisherman (recreational or commercial), a scientist or a lawyer. After each round new decisions are made that influence the abundance or scarcity of the fish.
Printed worksheets. For each group: print of each role, 500 gr of beans, small containers (1 per student)